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Announcements

Battles January Patch Notes

by Patricia Mazzei on 1/15/2026

 

Jan 29, 2026

  • Summon Rift Rotations

    • Twilight Longbows Summon Rift banner ended.

    • New Summon Rift card: Asra!

  • New feature: Inbox! Receive news and gifts directly inside the game.

  • Forsaken Valley:

    • Fixed an issue where instakilling shiny enemies in their armored phase was not granting any gold.

    • Fixed an issue where polymorphed shiny enemies weren’t granting any gold.

  • Infantry Might Perk:
    • Fixed an issue where melee units weren’t receiving the damage buff.

  • Towers
    • Archmage
      20% reduction to basic attack damage.
      Dissipate: Creeps sent to the enemy now appear at a minimum of 8 tiles away from the exit (previously 3).

    • Twilight Longbows:
      Fixed an issue where the tower’s perks weren’t applying the correct values.  

  • Spells
    • Ultimate Strike
      The spell will now instakill enemies with more than one phase (e.g. Dark Knight).
      Fixed a visual issue where the card was showing the wrong perk name and description.

  • Bug Fixes
    • Several other small bugfixes and improvements.


 

Jan 19, 2026

  • Fixed crash when Eldritch Magus teleports during rage state.
  • Fixed Magnus becoming invisible or stopping attacking.
  • Fixed remote config crash on iOS.
  • Added auto-reload to events view when event timer expires.
  • Fixed Longbows card info damage type.
  • Fixed particle display in matchmaking view.
  • Localization and text fixes.
  • Fixed crashlytics data for UserID and in-game decks.

 

Jan 15, 2026

  • Elora Summon Rift banner ended

  • New Summon Rift Card: Twilight Longbows!

Bug Fixes

  • Fixed a bug where damage-increasing perks for units were not being applied in all cases.

  • Fixed several perks that were incorrectly affecting units and towers they were not meant to.

  • Artillery: Fixed an issue where the Level 3 skill prices were incorrectly swapped.

  • Ingvar: fixed a bug where the Bear Form skill was not triggering.

  • Fixed a bug where Dark Priest was spawning less than the indicated number of Priests.

Gameplay

  • Added a new boss, the Juggernaut, to Forsaken Valley stages.

Balance

  • Magma Shard / Magma Elemental: The duration of the rock phase has been increased to 12 seconds.

  • Rocket Riders: 

    • Health reduced by 25%. 

    • Their rush skill will now only trigger when they are 5 tiles away from the exit (increased from 3).

    • They are now polymorphable.

  • Shadow Archer: Ranged damage reduced by 30%.

Forsaken Arenas: Creep and bot card scaling has been toned down starting from Forsaken Valley.

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