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Announcements

July Patch Notes

by Patricia Mazzei on 7/1/2026

July 29th, 2026

Gold League

  • Enemy Health increased by 7.5%

  • Enemy Damage increased by 5.1%

Diamond League

  • Enemy Health increased by 15.0%

  • Enemy Damage increased by 10.2%

Champions League

  • Enemy Health increased by 32.2%

  • Enemy Damage increased by 21.6%

 

Heroes

Aegion

  • Max Damage: increased 4.4%

  • Min Damage: increased 14.5%

  • Air Strike Shield Max Damage: increased 11.8%

  • Air Strike Shield Min Damage: increased 13.3%

  • Sacred Shield Cooldown: changed from 21 to 18

Ingvar

  • Max Damage: increased 14.3%

  • Min Damage: increased 16.7%

  • Health: decreased 3.7%

  • Bear Form Duration: changed from 5 to 6

  • Ancestor Call Cooldown: changed from 21 to 23

  • Ancestor Max Damage: increased 32.9%

  • Ancestor Min Damage: increased 50.5%

  • Ancestor Health: increased 11.1%

  • Regen Per Second: decreased 3.8%

  • Bear Form Regen per second: decreased 3.8%

Bonehart

  • Max Damage: decreased 11.5%

  • Min Damage: decreased 4.5%

  • Plague Cloud Max Damage: decreased 9.1%

  • Wyvern Health: decreased 8.7%

Phoenix

  • Health: decreased 3.8%

  • Range: increased 23.1%

  • Max Damage: increased 20.0%

  • Min Damage: increased 40.0%

  • Ring of Fire Duration: changed from 8.2 to 9.2

  • Speed: increased 3.0%

  • Regen Per Second: decreased 3.8%

  • Blazing Offspring Max Damage: increased 11.1%

  • Blazing Offspring Min Damage: increased 20.0%

  • Purify Bolt Min Damage to Opponent: decreased 33.3%

  • Purify Bolt Max Damage to Opponent: decreased 50.0%

Towers

Crossbow Fort

  • Falconer Range Buff: decreased 30.0%

  • Barrage Max Damage: decreased 20.0%

  • Upgrade 1 Falconer Critical Chance Percentage: changed from 5% to 3%

  • Upgrade 2 Falconer Critical Chance Percentage: changed from 7% to 5%

  • Upgrade 3 Falconer Critical Chance Percentage: changed from 10% to 8%

Hunter Outpost

  • Bear Trap Max Damage: increased 26.7%

  • Bear Trap Min Damage: increased 21.7%

  • Bear Trap Duration: changed from 8 to 9

  • Bear Trap Stun Duration: changed from 3.5 to 4

  • Hunting Eagle Max Damage: increased 16.7%

  • Hunting Eagle Min Damage: increased 25.0%

  • Scout and Hunt Cost: changed from 160 to 140

  • Scout and Hunt Eagle Health: increased 4.3%

 

Spells

Cursed Vines

  • Speed reduction percentage: changed from 21% to 32%

  • DOT min: increased 11.1%

  • DOT max: increased 4.5%

Polymorph

  • Duration: changed from 8 to 7

  • Card Cooldown: changed from 28 to 35

Sabotage

  • Armor Reduction: changed from 95% to 68%

  • Magic Resistance Reduction: changed from 95% to 68%

  • Duration: changed from 13 to 14

  • Area Range: decreased 20.0%

 

Temporary Balance Changes (July 29 - August 12)

Additionally, the following cards will have these stats temporarily increased (from 29/7 to 12/8):

Heroes

Gerald

  • Max Damage: increased 25.1%

  • Min Damage: increased 25.1%

  • Health: increased 25.0%

  • Regen Per Second: increased 25.0%

Alleria

  • Max Ranged Damage: increased 25.2%

  • Min Ranged Damage: increased 25.3%

  • Max Melee Damage: increased 25.0%

  • Min Melee Damage: increased 25.6%

  • Health: increased 25.0%

  • Swift Dodge Chance: changed from 35% to 44%

  • Multi Shot Max Damage: increased 25.5%

  • Multi Shot Min Damage: increased 25.0%

  • Regen Per Second: increased 25.4%

  • Wildcat Health: increased 25.0%

  • Wildcat Max Damage: increased 25.0%

  • Wildcat Min Damage: increased 26.0%

Towers

Archer Tower

  • Max Damage: increased 25.0%

  • Min Damage: increased 25.0%

  • Bleed Damage: increased 25.0%

  • Charged Shot Max Damage: increased 25.0%

  • Charged Shot Min Damage: increased 25.0%

  • Arrow Barrage Max Damage: increased 25.0%

  • Arrow Barrage Min Damage: increased 25.0%

Mage Tower

  • Max Damage: increased 25.0%

  • Min Damage: increased 25.4%

  • Chain Magic Bolt Max Damage: increased 25.0%

  • Chain Magic Bolt Min Damage: increased 25.6%

  • Enchantment Buff Duration: changed from 8.8 to 11

  • Spell Barrage Cooldown: changed from 14 to 16

  • Spell Barrage Cost: changed from 190 to 250

  • Spell Barrage Max Damage: increased 19.0%

  • Spell Barrage Min Damage: increased 25.1%

Dwarven Artillery

  • Max Damage: increased 25.2%

  • Min Damage: increased 25.0%

  • T.A.R Stun Duration: changed from 4.5 to 5.6

  • T.A.R Max Damage: increased 24.9%

  • T.A.R Min Damage: increased 25.1%

  • Dragonbreath Launcher Max Damage: increased 25.1%

  • Dragonbreath Launcher Min Damage: increased 25.2%

Paladin Barracks

  • Chance: changed from 12% to 15%

  • Regen Per Second: increased 25.2%

  • Max Damage: increased 25.0%

  • Min Damage: increased 25.7%

  • Health: increased 24.8%

  • Iron Will Chance: changed from 17% to 21%

  • Holy Strike Max Damage: increased 25.0%

  • Holy Strike Min Damage: increased 25.0%

  • Healing Light Min Health: changed from 49.2 to 61.5

  • Healing Light Healed Health: increased 25.0%

Spells

Rain Of Fire

  • Max Damage: increased 19.0%

  • Min Damage: increased 19.0%

Reinforcements

  • Max Damage: increased 25.0%

  • Min Damage: increased 25.0%

  • Health: increased 24.6%


July 21st, 2026

KINGDOMS JUST GOT BIGGER!
Kingdom management has received a major overhaul this update. Members can now be promoted to Co-leader, granting them expanded management permissions to help run the Kingdom. Kingdoms can also switch to Request Only mode, allowing Leaders and Co-leaders to review and approve every join request before it's accepted. Finally, new Report Player and Report Kingdom tools are now available to help maintain a fair and respectful community.
 
Improvements:
  • Connection stability has been improved for a smoother overall experience.
FIXES:
  • Beresad's Death Tax now properly grants bonus gold for all creeps that die while marked.
  • Glacial Druid's true damage has been corrected for levels 2 and 3.
  • King Malik's The Thunder no longer silences barracks — they will now continue to respawn units as intended while under its effect.
  • DWAARP's earthquake stun now correctly affects up to 3 towers on the enemy field.
  • Cursed Altar now consistently generates a mummy for every creep that should trigger its effect upon death.
  • Sandworm Hollow's Snack Hour instakill state no longer gets stuck if stunned during the activation animation.
  • Elephant Stompguard's War or Drums (Drum Mode) now correctly increases Archmage Tower's attack speed as described in the skill.
  • Phoenix's Purification bolts now correctly scale damage and effects to Phoenix's current level.
  • Other smaller bugfixes and improvements.

July 1st, 2026

Stomp your enemies into dust, the Warbeat Rumble has arrived! 
Season 4 of the Kingdom Pass shakes things up with the Elephant Stompguard. Trample your foes, rain arrows on them, and rally your allies with this new exclusive Legendary card!
 
Improvements:
  • The scoring system for Kingdoms has been overhauled; from this season onward, points gained by players inside a Kingdom remain tied to that Kingdom even if that player leaves. The total Trophy/Medal count of each member still adds to the total when joining, but to a much lesser degree than points earned while inside the Kingdom. 
  • Rewards for this new Kingdoms season will be announced in-game soon, alongside some other long-awaited features! Stay tuned for more.
  • Phoenix's Purification (opponent's side) now prioritizes the hero less when picking a target.

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