September patch notes
by on 9/2/2026
September 30, 2026 👻
- Spooktober is here! Celebrate the Halloween season with the new exclusive Legendary mage, Witches Coven! Get it on the Kingdom Pass now!
- The scares don't stop there! Try out the new Nightmare event: play a single wave with one life and spooky monsters, and win Season Crystals, Summon Scrolls, and Gems!
- Solar Blast returns to the Summon Rift! Hurry and grab the Legendary spell before the limited one-week rerun ends!
- Daily Missions and Rewards now scale with each Arena! The further you progress, the better your rewards!
- You can now skip Kingdom Pass steps using Gems!
- Previous temporary buffs have been reverted, and the following cards receive a temporary 25% power increase:
- Raelyn
- Archers Tower
- Tesla
- Cursed Vines
- Several other bug fixes and improvements
September 16, 2026
Starting with this update, we will be adding notes about our reasoning behind balance changes. You can read them below, after each detailed change breakdown.
NERF
Genies Domains
- Miracle Wonders (lvl1) - Cooldown: increased 70.0%
- Miracle Wonders (lvl2) - Cooldown: increased 68.4%
- Miracle Wonders (lvl3) - Cooldown: increased 66.7%
- Genie's Toll - Each dead creep can only give gold to one Genie's tower at a time.
- Dev Notes: The disruption ability was proving to be too powerful, raising the Genie's average winrate, while the extra gold stacking was making the card's high cost meaningless. We will continue monitoring the card's state to evaluate if it needs any further tweaking.
Vez'nan
- Soul Impact - max targets: changed from 7 to 5
- Soul Impact - bolt min dmg: decreased 7.7%
- Soul Impact - bolt max dmg: decreased 12.5%
- Infernal Tribute - pushback tiles: changed from -3 to -4
- Demon Guard - min dmg: decreased 22.2%
- Demon Guard - max dmg: decreased 20.0%
- Dev Notes: In the same note, Vez'nan was still sitting above the desired winrate, so its damage output (via Soul Impact) was slightly reduced, while the Demon Guard's disruption was toned down.
Denas Bastion
- Royal Guard (lvl 1) - HP: decreased 3.6%
- Royal Guard (lvl 1) - min dmg: decreased 18.8%
- Royal Guard (lvl 1) - max dmg: decreased 15.0%
- Royal Guard (lvl 2) - HP: decreased 5.4%
- Royal Guard (lvl 2) - min dmg: decreased 15.8%
- Royal Guard (lvl 2) - max dmg: decreased 13.0%
- Royal Guard (lvl 3) - HP: decreased 7.1%
- Royal Guard (lvl 3) - min dmg: decreased 13.6%
- Royal Guard (lvl 3) - max dmg: decreased 11.5%
- Imperial Guard (lvl 1) - HP: decreased 4.5%
- Imperial Guard (lvl 1) - min dmg: decreased 9.1%
- Imperial Guard (lvl 1) - max dmg: decreased 13.3%
- Imperial Guard (lvl 2) - HP: decreased 12.9%
- Imperial Guard (lvl 2) - min dmg: decreased 6.7%
- Imperial Guard (lvl 2) - max dmg: decreased 10.5%
- Imperial Guard (lvl 3) - HP: decreased 8.3%
- Imperial Guard (lvl 3) - min dmg: decreased 5.6%
- Imperial Guard (lvl 3) - max dmg: decreased 9.1%
- Dev Notes: Finally, a new adjustment was made to Denas Bastion in order to adjust its defensive capabilities slightly.
BUFF
Holy Sanctuary
- Guardian of Faith now protects nearby allies from stun and polymorph effects.
- Dev Notes: We wanted to provide more defensive options against unit disruption, and Holy Sanctuary was a perfect candidate, as it's a pure support tower readily available for all players.
Hunter Outpost
- Hunting Falcon can now attack and microstun minibosses
- Dev Notes: The Hunter's eagle has always felt underwhelming, so we decided to try and give it a spot as a miniboss counter.
Ashbite
- Basic attack - min damage: increased 16.0%
- Basic attack - max damage: changed from 36.3 to 40.7
- Basic attack - DOT total min: increased 20.0%
- Basic attack - DOT total max: increased 14.3%
- Scorching Meteors - Cooldown: changed from 40 to 38
- Blazing Breath - max dmg: increased 20.0%
- Blazing Breath - min dmg: increased 14.3%
- Scorching Meteors - min dmg: increased 28.6%
- Scorching Meteors - max dmg: increased 25.0%
- Wildfire Barrage - min dmg: increased 12.5%
- Wildfire Barrage - max dmg: increased 8.3%
Beresad
- HP: increased 2.2%
- Attack Fire - min DOT: increased 20.0%
- Attack Fire - max DOT: increased 16.7%
- Obliterate - min area dmg: increased 14.3%
- Obliterate - max area dmg: increased 12.5%
- Death Tax - extra gold: increased 12.5%
- Basic Attack - min dmg: increased 9.5%
- Basic Attack - min dmg: increased 6.2%
Eiskalt
- Basic Attack - Cooldown: changed from 2 to 1.9
- Basic Attack - min dmg: changed from 19.8 to 23.1
- Basic Attack - max dmg: changed from 24.2 to 27.5
- Basic Attack - slow duration: decreased 4.8%
- HP: increased 4.3%
- Ice Peak - Cooldown: changed from 29 to 27
- Permafrost - Freeze Duration: changed from 3 to 3.5
- Glacial Storm - Cooldown: changed from 42 to 39
- Avalanche - min dmg: increased 50.0%
- Avalanche - max dmg: increased 33.3%
- Ice Peak - min dmg: increased 83.3%
- Ice Peak - max dmg: increased 45.5%
- Dev Notes: We also wanted to lift up the more readily available Legendary heroes, as the game's power had left them slightly behind the curve.
Dwarven Artillery
- T.A.R Missile - Cost: changed from 175 to 165
- T.A.R Missile - Stun duration: changed from 4.5 to 5
- Dragonbreath Launchere - Cooldown: changed from 14 to 13
- Dragonbreath Launcher - Cost: changed from 220 to 200
- Dragonbreath Launcher - min dmg: increased 50.0%
- Dragonbreath Launcher - max dmg: increased 14.3%
- Dev Notes: We wanted to improve the basic artillery's late game potential by improving its skills, improving its disruption and total damage output.
Blazing Gem
- Unstable Power (lvl 1) - min dmg: increased 25.0%
- Unstable Power (lvl 1) - max dmg: increased 20.0%
- Destructo Ray (lvl 2) - min dmg: increased 14.3%
- Destructo Ray (lvl 2) - max dmg: increased 12.5%
- Basic Attack (lvl 2) - min dmg: increased 3.4%
- Basic Attack (lvl 2) - max dmg: increased 3.4%
- Unstable Power (lvl 2) - min dmg: increased 16.7%
- Unstable Power (lvl 2) - max dmg: increased 14.3%
- Destructo Ray (lvl 3) - min dmg: increased 11.1%
- Destructo Ray (lvl 3) - max dmg: increased 10.0%
- Gem of Multiplication - min dmg: increased 8.6%
- Gem of Multiplication - max dmg: increased 8.6%
- Basic Attack (lvl 3) - min dmg: increased 7.7%
- Basic Attack (lvl 3) - max dmg: increased 7.7%
- Unstable Power (lvl 3) - min dmg: increased 14.3%
- Unstable Power (lvl 3) - max dmg: increased 12.5%
- Dev Notes: We wanted to increase the card's usage, so its overall damage output was improved.
September 8, 2026
BUG FIXES
- Hero not respawning after dying to Sandworm or instakill boosters.
- Sound settings not initializing properly.
- Phoenix + Genie / polymorph: it would get corrupted and multiply.
- Archery Scout: units were shooting without respecting the path.
- Genies' polymorph now preserves cooldowns.
- Command Order perk.
- Beresad's perk no longer applies to itself.
UI / METAGAME FIXES
- Crash when finishing the Season Pass Last Element
- Season Pass widget animation.
September 2, 2026
Make your Wish! The new Kingdom Pass season brings Genie's Domains onto the battlefield! Disrupt your rival's strategies with the Genie's whims, thanks to this exclusive Kingdom Pass card!
Stadium is bringing a limited-time season of only 2 weeks in preparation for the new upcoming Arenas! Hammerhold is coming soon, and a new Stadium Season will start alongside it!
Temporary Buffs
Previously buffed cards return to normal, while the following cards get a temporary 25% power increase:
- Hunter's Outpost
- Holy Sanctuary
- Aegion
- Fallen Order
Improvements
- You can now store up to 5 decks in your collection! Try out new loadouts, copy and paste existing decks, and find new and amazing combinations!
- Matches between members of the same Kingdom no longer grant Kingdom Score to either player.
Balance Changes
Denas Bastion
- Regal Tribute (lvl1) extra gold percentage: decreased 9.1%
- Regal Tribute (lvl2) extra gold percentage: decreased 23.1%
- Regal Tribute (lvl3) extra gold percentage: decreased 14.6%
Super Soldier Serum
- Cost: changed from 230 to 240
- Cooldown: changed from 55 to 60
Royal Edict
- Damage buff percentage: decreased 12.5%
- Duration: decreased 25.0%
- Range: decreased 12.5%
Paragon
- Health: decreased 10.3%
- Card level power up scaling has been adjusted
Vez'nan
- Infernal Tribute: spawned Demon Guards on the opponent's side now appear 3 tiles behind the killed creeps' original position.
Fixes
- Changing roles of Kingdom members is no longer broken.
- Several other bugfixes and improvements.
