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Announcements

October Patch Notes

by Patricia Mazzei on 10/14/2026

 

October 14, 2026 

We listened! This update brings several balance changes aimed at reining in some of the most dominant cards in the current meta, while giving underused heroes and towers a chance to shine. As always, you’ll find our reasoning behind each change in the Dev Notes below.

 
NERF

 

Vez’nan

  • Ranged attack - max dmg: decreased 10.0%
  • Ranged attack - min dmg: decreased 9.8%
  • Demon Guard - max dmg: decreased 12.5%
  • Demon Guard - min dmg: decreased 28.6%
  • Demon Guard - HP: decreased 39.4%
  • Archdemon - min dmg: decreased 23.1%
  • Archdemon - max dmg: decreased 33.3%
  • Archdemon - Armor: changed from 70 to 40
  • Infernal Tribute - max targets: changed from 5 to 4
  • Infernal Tribute - pushback tiles: changed from -4 to -7
    Dev Notes: Vez’nan was getting disproportionally large win rates, mainly thanks to its damage output, huge stall capabilities on its Archdemon form, and excessive disruption on its Infernal Tribute; all three aspects have been adjusted accordingly.

 

Denas Bastion

  • Royal Guard (lvl 1) - HP: decreased 11.1%
  • Royal Guard (lvl 2) - HP: decreased 8.6%
  • Royal Guard (lvl 3) - HP: decreased 2.6%
  • Imperial Guard (lvl 1) - HP: decreased 4.8%
  • Imperial Guard (lvl 2) - HP: decreased 3.7%
  • Imperial Guard (lvl 3) - HP: decreased 3.0%
  • Regal Tribute (lvl 2) - extra gold percentage: decreased 25.0%
  • Regal Tribute (lvl 3) - extra gold percentage: decreased 42.9%
  • Royal Edict - damage buff percentage: decreased 28.6%
  • Royal Edict - range buff percentage: decreased 14.3%
  • Royal Edict - Cost: changed from 180 to 160
  • Super Soldier Serum - Cost: changed from 240 to 270
  • Paragon - HP: decreased 11.5%
    Dev Notes: Denas ended up being overwhelmingly necessary in most decks, given that it was good at everything. This nerf attempts to reduce its utility while trying not to ruin its status as one of the best barracks in the game.

 

Genie’s Domains

  • Miracle Wonders (lvl 1) - Cooldown: increased 5.9%
  • Miracle Wonders (lvl 2) - Cooldown: increased 6.2%
  • Miracle Wonders (lvl 3) - Cooldown: increased 6.7%
  • Genie’s Toll (lvl 1) - Gold Percentage: decreased 76.9%
  • Genie’s Toll (lvl 2) - Gold Percentage: decreased 27.8%
  • Genie’s Toll (lvl 3) - Gold Percentage: decreased 35.7%
    Dev Notes: Genie’s disruption was toned down slightly more, while its gold-generating capabilities have been adjusted, given that gold generation and utility are not meant to be the tower’s main focus.

 

Polymorph

  • HP Reduction Percentage: decreased 8.0%
  • Duration: changed from 7 to 6
    Dev Notes: This slight adjustment comes because its usage and win rate were too high for a common card; additionally, several other common and rare utility cards have recently been released, expanding the options for all players. We’ll keep monitoring it to see if it has any impact and evaluate again in upcoming updates.
 
 
BUFF

 

Arcane Wizard

  • Death Ray now targets bosses and minibosses, dealing damage to them.
    Dev Notes: The change was made to better equate the tower’s defensive capabilities with other epic cards with instakill abilities, and to try to make it fit in better with the boss kill meta.

 

Assassin’s Guild

  • Sneak Attack now always prioritizes attacking the opponent’s hero.
    Dev Notes: The tower’s disruption capabilities are very easily countered by placing barracks, so this change was made to try to help it find its place as a viable disruption strategy against heroes.

 

Magnus

  • HP: decreased 6.7%
  • Ranged attack - max dmg: increased 10.0%
  • Ranged attack - min dmg: increased 11.4%
  • Arcane Storm - Cooldown: changed from 21 to 19
  • Arcane Storm - max dmg: increased 28.6%
  • Arcane Storm - min dmg: increased 33.3%
  • Arcane Storm now only triggers when at least two enemies are in range
  • Mirage - Enemy detection range: increased 50.0%
    Dev Notes: We want to reinforce Magnus’ spot as a glass cannon while improving on its AoE, which is one of its strongest points.

 

Ashbite

  • Feast - Instakill Chance: changed from 25% to 100%
  • Feast - min dmg: increased 42.9%
  • Feast - max dmg: increased 87.5%
    Dev Notes: Since Ashbite’s release, several other more powerful instakill abilities have been released, so we wanted to bring it up to speed, improving its single-target damage capabilities.

 

Alleria & Wildfang

  • Melee Attack - max dmg: increased 12.5%
  • Melee Attack - min dmg: increased 16.7%
  • Thorn Shot - max DOT: increased 5.0%
  • Thorn Shot - min DOT: increased 6.7%
  • Thorn Shot - Duration: changed from 5 to 6
    Dev Notes: We want to push her more into the metagame by increasing her base damage and skills slightly. We expect to see more matches played and won with her.

 

Asra

  • Armor: changed from 15 to 20
  • Ranged Attack - max dmg: increased 2.8%
  • Ranged Attack - min dmg: increased 3.1%
  • Nightveil Blink - Duration: changed from 10 to 11
  • Onyx Arrows - max dmg: increased 5.0%
  • Onyx Arrows - min dmg: increased 2.9%
    Dev Notes: We want to push her more into the metagame by increasing the power of her skills slightly. We expect to see more matches played and won with her.

 

Bonehart

  • HP: increased 4.7%
  • Ranged Attack - max dmg: increased 4.3%
  • Ranged Attack - min dmg: increased 4.8%
  • Spreading Burst - Cooldown: changed from 30 to 29
  • Spreading Burst - max dmg: increased 8.3%
  • Spreading Burst - min dmg: increased 10.0%
  • Plague Cloud - max DOT: increased 30.0%
  • Plague Cloud - min DOT: increased 22.2%
  • Skeletal Wyverns - Speed: increased 8.3%
    Dev Notes: Bonehart lost a great part of his position as a powerhouse in the game when the Skeletal Wyvern power was reduced. We wanted to give him a boost without going back to the early strong Wyvern spam, so we increased his base stats and HP slightly, while also returning some Wyvern power through a slight speed increase.

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